
Lili Lu
726
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Posted - 2013.04.08 23:04:00 -
[1] - Quote
CCP Rise wrote: One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal. Yes. Actually would it be hard to have the sentry drones move with the ship? It would seem they already have to do a check for distance to ship (or at least upon an attempt to recall them), and the server already does a check for movement as the damn things move at 1m/sec (and too often end up inside a pos shield and unable to be put back in the drone bay ).
As for the active armor bonuses, I don't understand why you guys are so focused on them and on making them a gallente thing. Fine keep trying to make active armor viable as you do nothing to change the disabilities of long cycle, boost at end of the cycle, just plain less boost per cycle, very costly grid requirements considering the need for multiple boosters and possibly multiple cap boosters, and of course always being counterable by neuts unlike the ASB (or the use of cap booster with the armor rep).
This game has always wanted/rewarded team play. Active repping is counter to this. And it simply can't match the power of having multiple ships repping a buddy. So why not make the signature Gallente armor tanking bonus an hp per level bonus. This would act like a ship based plate without the horrible mobility penalties that you expect gallente ships to deal with as you simultaneously try to always steer them into the use of the shortest range weapons (combined opt + falloff blasters). Then your new attempts to make active armor viable through the introduction of the AARs could be used on any race of ship.
But thank you for reducing the resist bonuses. Those ships have been flying around with a free, capless and slotless, eanm or invuln. This has been truly the best bonus in the game. Please though don't forget the Drake, Ferox, and Prophecy. BCs and probably even all the amarr and caldari ships that get the resist bonus can easily live with a 1-5% reduction on their resists. They will remain very powerful at every level of eve combat. |